Enter the Data Storm and take hold of extraordinary new monsters, Spells, and Traps in Cyberstorm Access, the next Yu-Gi-Oh! TRADING CARD GAME core booster set.
Enter the Data Storm and take hold of extraordinary new monsters, Spells, and Traps in Cyberstorm Access, the next Yu-Gi-Oh! TRADING CARD GAME core booster set.Cyberstorm Access has a huge haul of powerful new monsters for your Extra Deck, headlined by a brand-new Link-6 evolution of Firewall Dragon! This 3500 ATK behemoth rewards you for combining classic Cyberse Link Summoning tactics wit h Ritual, Fusion, Synchro, and Xyz Summoning tactics. Back it up with the newest "Code Talker" monster for a devastating one-two punch!
Meanwhile, the journey of Visas Starfrost continues onwards to a strange new world! Experience a powerful new Synchro Summoning strategy while unraveling the mysteries in the newest chapter of this story. Look to the stars, and you'll find brand-new cards for "tellarknights", the very first Xyz Monster theme of the Yu-Gi-Oh! ARC-V era. And speaking of ARC-V, fans of Gong Strong and his Superheavy Samurai style of Dueling are in for a treat with several brand-new cards to let them stand tall in the face of adversity!
You'll also find new cards for strategies from recent sets like Amazing Defenders and Photon Hypernova:
* Adopt a new "Purrely" monster!
* Reinforce your "Rescue-ACE" barracks!
* Meet a new "Mikanko" dancer!
* Get up and ride! The Gold Pride race got off to a chaotic and destructive start in Photon Hypernova, and the action continues as a new rider goes on the attack!
* And more!
The Cyberstorm Access booster set contains 100 new cards*:
* 50 Commons
* 26 Super Rares
* 14 Ultra Rares
* 10 Secret Rares
*Set content subject to change
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
Refunds & Returns
Faulty Goods
If you believe an item is faulty, you may have rights to a remedy under the Australian Consumer Law. These rights are not impacted by the change of mind policy or limited by a defined timeframe. However the Australian Consumer Law does recognise that the relevant time period may vary by product depending on the nature of the goods, the price paid and any representations made about the goods.
If there is a fault or issue with the item, you may choose a refund or exchange. Where an item is damaged through misuse or abnormal use, Good Games cannot provide a refund or exchange, whether the fault is identified by Good Games or the manufacturer. Good Games will require satisfactory proof of purchase before providing a remedy under the Australian Consumer Law.
Change of mind
If you have simply changed your mind and you are able to provide a valid receipt, Good Games may offer you an exchange or refund provided that the merchandise:
and the exchange or refund is sought within 30 days of the original purchase date. At times throughout the year, Good Games may in its sole discretion extend the 30 day period to allow for gift giving periods such as Christmas.
If you are unable to provide a valid receipt and/or 30 days has passed since the original purchase date, Good Games at its absolute discretion reserves the right not to offer an exchange or refund for change of mind.
Good Games is not required to provide you with a copy of your original receipt to facilitate an exchange, refund, insurance or warranty claim.
For Preorder Products please refer to our Preorder Policy here.
Exclusions under change of mind returns
Please choose carefully when purchasing the following merchandise as change of mind returns will not be provided on the below merchandise.